Friday 17 June 2016

Pooka: Magic and Mischief in soft launch

Today was an exciting day, it marked the day of my first official credit on a released game!

The game has been in the works for a long while, but all the hard work and effort that went into this game from the whole team at Oysterworld has really paid off.

It is currently in south launch on IOS in Canada and Australia and soon to be released globally too.

You can watch the trailer here:




Official website for the game is currently in progress.

My role on Pooka was as one of the Game Designers. I joined the team midway through production and contributed to a wide range of aspects of the game.  Whilst helping to evolve the narrative and lore for Pooka I worked on concepts to cut back on writing for tutorials and teach the young players how to play without text to improve UX. I worked closely with the other designers to effectively balance gameplay,  and alongside the code team to test and implement new gameplay elements. When it came to the economy for this F2P title I created and managed the database for the monetisation for the time I was on the project.

I am very happy to see Pook out in the world for people to play.